The Art Of Dragon Age: Inquisition
About the book
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts. BioWare specializes in role-playing video games, and achieved recognition for developing highly praised and successful licensed franchises: Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic. They proceeded to make several other successful games based on original intellectual property: Jade Empire, the Mass Effect series, and the Dragon Age series. In 2011, BioWare launched their first massively multiplayer online role-playing game, Star Wars: The Old Republic.
FoundationBioWare was founded by Ray Muzyka and Greg Zeschuk, alongside Trent Oster, his brother Brent, Zeschuk's cousin Marcel, and Augustine Yip. Of the founding team, Muzyka, Zeschuk and Yip had recently graduated from medical school at the University of Alberta, and had a background in programming for use in school. Together with Yip, they had created a medical simulation programme. The three also played video games for recreation, eventually deciding to develop their own. Their success in the medical field provided them with the funding they needed to launch a video game company. To make their first game, they pooled their resources, which resulted in capital of $100,000. The company was incorporated on 1 February 1995, though formally launched on 22 May 1995.
1990s: Shattered Steel and Baldur's GateTheir first game, Shattered Steel, began its life as a proof-of-concept demo, similar to the MechWarrior games. This demo was submitted to ten publishers, seven of whom returned to the company with an offer. A publishing deal for Shattered Steel was eventually signed with Interplay Entertainment. Brent Oster and Trent Oster left BioWare at that time to form Pyrotek Studios, which continued developing Shattered Steel but broke up a year later, with Trent returning to BioWare to finish the game. BioWare's first game was released the following year. Shattered Steel's release was described by IGN as a "modest success" with "decent sales". Two noteworthy points were the deformable terrain (player weapon damage caused craters in the environment) and zone damage (well-aimed gunfire could shoot mounted weapons off enemies). A sequel to Shattered Steel was planned for 1998 but never realized.BioWare's founders and staff were keenly interested in both computerized and pen-and-paper variants of role-playing games. Their next development project, therefore, was determined to be a role-playing game. When Interplay financed "exploratory development", BioWare presented the publishers with a demo called Battleground: Infinity. Interplay suggested that the demonstrated gameplay engine would be well-suited to the Dungeons & Dragons licen ... Read full biography
|Publisher:||DARK HORSE COMICS|
|Languages:||| English ||
|Illustrations:||1 Illustrations, unspecified|
|Publication date:||June 30, 2016|
|First Publication Date:||None|
|Publication City/Country:||Milwaukee, United States|