Soft City : Building Density for Everyday Life
About the book
Imagine waking up to the gentle noises of the city, and moving through your day with complete confidence that you will get where you need to go quickly and efficiently. Soft City is about ease and comfort, where density has a human dimension, adapting to our ever-changing needs, nurturing relationships, and accommodating the pleasures of everyday life. How do we move from the current reality in most cites--separated uses and lengthy commutes in single-occupancy vehicles that drain human, environmental, and community resources--to support a soft city approach? In Soft City David Sim, partner and creative director at Gehl, shows how this is possible, presenting ideas and graphic examples from around the globe. He draws from his vast design experience to make a case for a dense and diverse built environment at a human scale, which he presents through a series of observations of older and newer places, and a range of simple built phenomena, some traditional and some totally new inventions. Sim shows that increasing density is not enough. The soft city must consider the organization and layout of the built environment for more fluid movement and comfort, a diversity of building types, and thoughtful design to ensure a sustainable urban environment and society. Soft City begins with the big ideas of happiness and quality of life, and then shows how they are tied to the way we live. The heart of the book is highly visual and shows the building blocks for neighborhoods: building types and their organization and orientation; how we can get along as we get around a city; and living with the weather. As every citizen deals with the reality of a changing climate, Soft City explores how the built environment can adapt and respond. Soft City offers inspiration, ideas, and guidance for anyone interested in city building. Sim shows how to make any city more efficient, more livable, and better connected to the environment.
"A fantastic book... a well-written and above all well-designed handbook for city makers who strive for sustainable and inclusive cities with a mix of functions, slow traffic and higher densities."-- "Urban Springtime"
David Sim Biography
Dave Sim (born 17 May 1956) is a Canadian cartoonist and publisher, best known for his comic book Cerebus, his artistic experimentation, his advocacy of self-publishing and creators' rights, and his controversial political and philosophical beliefs. Sim rose to prominence with Cerebus, which began in December 1977. Sim initially conceived it as a parody of Conan the Barbarian and other sword and sorcery comics, but after two years he began to consider the series a self-contained work that would run for 300 issues and be subdivided into "novels". By the time the 6000-page work was completed in March 2004, Sim had delved into politics and a controversial examination of feminism and gender, while becoming progressively more sophisticated and experimental in his storytelling and artwork. Sim worked on Cerebus Archives afterward, and produced the comic books Glamourpuss, which examines the history of photorealistic comics, and Judenhass, about the Holocaust. Sim co-founded the small press publisher Aardvark-Vanaheim with his wife-to-be, Deni Loubert, in 1977. Most of the titles it published moved to Loubert's Renegade Press after the couple's divorce in the mid-1980s. The publishing company later was co-owned by Sim's creative partner, Gerhard, who dissolved their partnership and sold his stake in the company to Sim in 2007. Sim helped create the Creator's Bill of Rights in 1988. He has criticized the use of copyright to restrict creators, and has arranged for his body of work to fall into the public domain following his death. Sim has already released one of his works, Judenhass, to the public domain.
Early lifeSim was born 17 May 1956. His father was a factory supervisor at Budd Automotive and worked as a labour negotiator.Sim became interested in comic books when he was eight. Bernie Wrightson's Badtime Stories (1971) inspired him to devote himself to drawing. Sim also found inspiration in Mad magazine, particularly Harvey Kurtzman and Wally Wood's "Superduperman" parody, as well as underground cartoonist Jack Jackson's Conan parody. He wrote and drew comics throughout his adolescence, and he began submitting work to fanzines. His first published work was some articles in the comics fanzine Rocket's Blast Comicollector. He had submitted artwork as well and, although it was rejected, Sim struck up a relationship with editor Gabe Quintanilla, who encouraged him to continue submitting material. Now & Then Books owner Harry Kremer allowed him to produce a newsletter called Now & Then Times. The first issue arrived in summer 1972. Sim produced another issue in 1973, but he had begun devoting his time to John Balge's Comic Art News and Reviews, another Canadian comics fanzine. For CANAR he interviewed subjects such as Barry Windsor-Smith.Inspired by Charles Schulz's Peanuts and Outhouses of the North (a small book of cartoons published by the Highway Bookshop in northern Ontario), Sim spent 1975 and 1976 developing a comic strip called The Be ... Read full biography
|Languages:||| English ||
|Publication date:||Oct. 30, 2019|
|First Publication Date:||None|
|Publication City/Country:||Washington, United States|