The Art Of The Last Of Us Part Ii
About the book
Follow Ellie's profound and harrowing journey of vengeance through an exhaustive collection of original art and intimate creator commentary in the full-color hardcover volume: The Art of The Last of Us Part II. Created in collaboration between Dark Horse Books and the developers at Naughty Dog, The Art of The Last of Us Part II offers extensive insights into the making of the long-awaited sequel to the award-winning The Last of Us.
Naughty Dog Biography
Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company. After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created Crash Bandicoot for the PlayStation in 1996. Naughty Dog developed three Crash Bandicoot games over the next several years. After developing Crash Team Racing, the company began working on Jak and Daxter: The Precursor Legacy for the PlayStation 2. In 2004, Rubin, who had become the company's president, left the company to work on a new project, Iron and the Maiden. In addition to their inhouse game team, Naughty Dog is also home to the ICE Team, one of PlayStation Studios's central technology groups. The company's first PlayStation 3 game, Uncharted: Drake's Fortune, was released in 2007, followed by several sequels and spin-off titles. Naughty Dog was previously known for having a history of developing one game at a time, and also one franchise per console, a controversial trend that was criticized by fans. This lasted until Naughty Dog announced a new intellectual property for the PlayStation 3, The Last of Us, which was in development by a secondary team at the studio and released to critical acclaim in 2013. A sequel, The Last of Us Part II for PlayStation 4, was released by Naughty Dog in 2020 to similar acclaim, though the narrative polarized critics and audiences.
HistoryJason Rubin and Andy Gavin met as pre-teens in 1982 at a weekend Hebrew school in Virginia. After they discovered a mutual interest in computers and video games, they began regularly discussing programming, game development, and game piracy during class. Having experimented with Lisp and C++, Rubin and Gavin teamed up with a friend, Mike Goyet, and founded JAM Software in 1984. The acronym "JAM" stood for "Jason, Andy and Mike"; however, when Goyet became disinterested in the work and did not contribute to JAM's operations, Rubin and Gavin bought back his share of the company (about US$100) within months and the acronym was redefined as "Jason and Andy's Magic". Rubin and Gavin chose to create software for the Apple II and decided to create a skiing game for their second title. During production of the game, Gavin accidentally copied bootleg games over the only copy of the skiing game they had. Rubin then created a new skiing game called Ski Crazed (originally titled Ski Stud) within the weekend. Because the game played slowly, Gavin reprogrammed the game to play quicker. T ... Read full biography
|Publisher:||Dark Horse Comics,U.S.|
|Languages:||| English ||
|Illustrations:||200 Illustrations, unspecified|
|Publication date:||July 21, 2020|
|First Publication Date:||None|
|Publication City/Country:||Milwaukie, United States|